![]() ![]() I was a little suprised that they didn't include a table that could be copied for actually keeping track of the standings between the PC's and the crew, I think a GM is going to need one and it would have been nice to include it. There is an abstract system for handling some of this, but I think that relying on it too heavily could detract from the enjoyment of the game and could cause the first part of the adventrue to drag out somewhat. This means I don't think this would be a good adventure for a novice Gamemaster to try and run, and even experienced Gamemasters could find it challenging. This means alot is left up to the DM to handle as far as giving the crew members personality and coming up with additional situations for opportunities for interactions to take place. There are a few preset encounters and a sizable dungeon type section near the end, but alot of the focus of this first book is on the players interactions with the crew and getting a rating of "friendliness" between the Players and the crew members, which will become important as the adventure moves on. The first half of the book is the adventure itself. It starts with the Player Characters having been press ganged into the crew of the pirate ship Wormwood. This is the first part of the six issue Skull & Shackles campaign. I've always enjoyed running adventures that involve ships and the seas, so this one appealed to me right off the bat.įor those unfamiliar with the Pathfinder Adventure Paths, they are published roughly monthly and will have a six issue run devoted to one large campaign, split into six individual adventures. This is the first of the Pathfinder Adventure Path books that I've purchased, although I've glanced through many others. ![]() Four new monsters, by Jesse Benner, Sean K Reynolds, and Steven D. Death and plunder in the Pathfinder’s Journal, by Robin D. Revelations on the daring faith of Besmara, goddess of pirates, strife, and sea monsters, by Sean K Reynolds. Details of life aboard a pirate vessel and rules for becoming the most infamous scallywag to sail the seas, by Jesse Benner, Richard Pett, and F. “The Wormwood Mutiny,” a Pathfinder RPG adventure for 1st-level characters, by Richard Pett. This volume of Pathfinder Adventure Path launches the Skull & Shackles Adventure Path and includes: But when fortune turns to their favor, it’s up to the new crew to decide whether they’ll remain the pirate’s swabs or seize control and set sail for adventures all their own. They’ll have to learn how to survive as pirates if they’re to have any hope of weathering rough waves, brutal crew members, enemy pirates, ravenous beasts, and worse. Pirates take whatever they please, whether it be ships, plunder, or people! The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood, the vessel of the nefarious Captain Barnabus Harrigan.
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